Yanflys Free Turn Battle (this one's not completely "real-time", but it's still quite nice I think): GubiD's Tactical Battle System (can be used in free or commercial projects, but recommends to give a donation if using for a commercial project): Yanfly's Ace Battle Engine (this adds a lot of great features to battles, and can often be used with, or customized to be used with, other battle systems as well): Is also typically required to use some of the Yanfly scripts): Adds some nice features/options, and fixes some bugs. Typically, there's also lots of other good scripts to be found on those script-Developers websites. *Some scripts have complimentary/addon scripts that can be used with them to add even more features. Check the script instructions (usually within the top-part of a script itself) and website-pages for details. *Some scripts may require a Base-Script to work properly as well. Remember, if people show their support, then script Developers may continue to make and share even more great scripts with us too. *If a script-Developer's website has a Donate button, if you like and want to use their scripts in your projects, then consider to send a few dollars their way to show your appreciation, support and thanks for their time and effort of making and sharing their wonderful scripts. As far as I know, the following list of scripts are allowed to be used in any RPG Maker game, free or commercial (unless otherwise noted), but of course double-check yourself before using. *Be sure to check the Terms-of-Use and give proper Credits accordingly for any scripts you may be thinking to use in your projects. *In some cases, the original website for the script is no longer available, so I'll post a link to a forum-thread on it instead (or the forum post may have more detailed information). Here's just a few links to scripts I thought I'd post that may help cover some of the more common inquires I sometimes see, or a few scripts I think could be useful (keep in mind, these are certainly not all-inclusive, and are just a few scripts that I might recommend to try for yourself and see if you think it's suitable for your projects): In many cases we see it's a repeat of the same type of inquiries, "Is there a real-time battle system", "Is there some good lighting scripts", etc. We often see on the forms people asking about if such-and-such a script is available to have certain features for their projects (and it seems people looking for various good battle-systems is a popular inquiry). I was asked to put together a little script-list, so here it is I want to customize my game with some scripts… What should I do? Basic Pixel Art Tutorial: Zarting Arting.Parallaxing maps for RPG Maker VX by Celi Anna.RPG MAKER Parallax Mapping Tutorial (For Beginners!) by youknewmyname. ORIANART - How to make 2D Game Tilesets - Setup & The Basics by Matt Laskowski.Create Pixel art in Adobe Illustrator 8 bit 16 bit (Updated) by Dan Grady.GIMP Pixel Art Tool Setup Tutorial by Matej Jan.Pixel Art Tips #7 - Outlines by Solar Lune. It seems there is limit of how many youtube videos I can link. Maybe you should check some of youtube materials? Those are videos I started with. Wait, Where is $sgj_obj_array defined? It should give an error if it wasn't defined properly, but I figure I should state my confusion anyway.XXII. Remove them.įourth, I have no idea what the values you have the page_e and page_b variables set to are for, but I assume it has something to do with the ommited refresh code.įifth, I can't see anything particularly wrong that would be freezing the program, so I think it's soemthing to do with the refresh code, but I'd suggest placing in print commands and using the console to see how far the code progresses before freezing. Third, the refresh command inside the if statements are redundant. I suggest turning them into instance variables. Second, you don't need class variables in your contents portion. It doesn't change anything, but I find it cleaner to not have the extra lines spacing out my code when I do such things. First off if you aren't going to use the else section of the if statement then you don't need to include it.
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